GameMaster Admin
Posts : 36 Join date : 2019-08-10
| Subject: Skill System Mon Dec 02, 2019 6:01 pm | |
| THE SKILL SYSTEM Leveling/TiersIn Spellborn Online, skills can be Tiered up to increase the effects of the skills, as well as unlock mods and new abilities. Skill Tiers are independent of player levels. A skill's Tier is increased via points attained every five levels. Skill SlotsIn general, skills must be equipped in a limited amount of skill slots. Players are given two initial slots, with a third slot granted at level six, a fourth one granted at level twelve, a fifth on level twenty, and an additional slot every ten levels afterwards. Skills may be trained up to Tier X, at which it is considered «Completed» (完全習得コンプリート, Konpurīto). If a skill is removed from its slot, its proficiency is reset to zero, unless a special item is used to store the skill. TypesThere are various types of skills in Spellborn Online, including Support Skills, Combat Skills, Weapon Skills. Certain rare skills are also known as Extra Skills or Unique Skills depending on their rarity. Weapon Skills also unlock the use of special, system-assisted weapon techniques known as Sword Skills. Players have also dubbed some of their techniques as Outside System Skills, though they are not actual skills system-wise. ModsCertain skills in Spellborn Online also have Mods (モッド, Moddo?). Mods can either be special bonuses that increase the effectiveness of the skill (e.g. decreasing Sword Skill cooldown time, increasing the range of the player's detection etc.), or various abilities (e.g. the Tracking mod for the Searching skill). It is known that at least for certain skills, for example, the One-Handed Sword, a new mod can be chosen every fifty levels of proficiency.
Last edited by Ares on Tue Dec 03, 2019 5:43 pm; edited 1 time in total | |
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GameMaster Admin
Posts : 36 Join date : 2019-08-10
| Subject: Re: Skill System Mon Dec 02, 2019 6:21 pm | |
| List of Skills to be improved/updated/detailed soon Support Skills:
- Acrobatics
- Extended Weight Limit
- Familiar Recovery
- Familiar Communication
- Hiding
- Purchase Negotiation
- Robbing
- Sales Negotiation
- Searching
Combat Skills:
- Sneaking
- Straining
- Sprint
- Swimming
- Armor Pierce
- Battle Healing
- Fighting Spirit
- First Aid
- Spiritual Light
- Wild Dance
Weapon Skills:
- Heavy Metal Armor
- Light Metal Armor
- Leather Armor
- Shield
- Parry
- Blade Throwing
- Katana
- Mace
- One-Handed Axe
- One-Handed Curved Blade
- One-Handed Dagger
- One-Handed Rapier
- One-Handed Sword
- One-Handed War Hammer
- Two-Handed Assault Spear
- Two-Handed Battle Axe
- Two-Handed Straight Sword
- Gauntlet
- Playing Cards
- Scythe
- Staff
- Trident/Bident
- Two-Handed Bow
- Whip
- Crossbow
- Tonfa
- Kusarigama
Crafting Skills:
- Blunt Weapon Forging
- Carpentry
- Leatherworking
- Heavy Metal Armor Forging
- Light Metal Armor Forging
- Lumber
- Metal Armor Repairing
- Metal Refining
- Mixing
- Weapon Appraisal
- One-Handed Weapon Crafting
- Polearm Weapon Creation
- Sewing
- Thrust Weapon Forging
- Equipment Appraisal
- Trap Building
- Trap Dismantling
- Slash Weapon Forging
- Explosive Weapon Forging
- Rune Crafting
- Runic Embedding
- Cooking
- Marksman Weapon Forging
Extra Skills:Extra Skills are rare skills that unlock later on in one's character progression. One gains the ability to spend skill points on Extra Skills at Lv. 10 and can obtain them every 10 levels thereafter. Extra skills take up TWO skill slots each.
- Chant [Extra Skill]
- Meditation [Extra Skill]
- Iaidō [Extra Skill]
- Darkness Blade [Extra Skill]
- Dual Blades [Extra Skill]
- Holy Sword [Extra Skill]
- Infinite Spear [Extra Skill]
- Martial Arts [Extra Skill]
- Shurikenjutsu [Extra Skill]
- One-Handed Buster Sword [Extra Skill]
- Wire Gloves [Extra Skill]
Other:
- Musical Instrument
- Fishing
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